mon 18/11/2024

Sly Cooper: Thieves In Time | reviews, news & interviews

Sly Cooper: Thieves In Time

Sly Cooper: Thieves In Time

The master thief finds himself stuck in the past - in more ways than one

Sly Cooper and his band of thieves in time GamesPress.com

After a long break from thievery – both in the real world and in the anthropomorphic universe he calls home – dapper gentleraccoon thief Sly Cooper is back doing what he does best: pinching things. It's been eight years since Sly and the gang pinched things in the globe-hopping PlayStation 2 caper Sly 3, and now he's returned to a more powerful console and with a different developer – can the ageing mascot still hack it in the modern day?

Well, yes and no. The good news is that this is unmistakeably a Sly Cooper game, with all the jumping, sneaking, fighting and minigameing we've come to expect from the series. The gist here is that Sly's family tree – he's the last in a long line of legendary raccoon thieves – is gradually being pruned from history, his ancestors' exploits literally being erased from the Thievius Raccoonus, a tome chronicling the Cooper lineage.

Sly Cooper, Sony, Sanzaru GamesTo put things right, Sly – along with his best buds Bentley the turtle tech expert and Murray the giant pink streetfighting hippo – have to travel through time, locating his larcenous ancestors in order to discover just what the hell is going on. And if they can nick some ancient silverware while they're doing it, well that's just gravy.

Every time period offers a hub environment to run around in, from feudal Japan to the Wild West and medieval England, each chock-full of rooftops to clamber around on, coins and treasures to collect, and enemies to pickpocket or beat up. The game's at its best when you're exploring these moderately sized locales at your own pace – even if the infuriatingly rigid camera did make me want to throw myself into the nearest gorge on more than one occasion. To progress to the next era, however, you need to clear a series of amusing and varied, but curiously unsatisfying missions. You'll sneak and climb as Sly, hack electronic doodads as Bentley, and fight hordes of hench-animals as Murray (among other things), but many of the game's activities feel bitty and shallow; you'll long for the simple pleasures of running around on a rooftop, even if there isn't all that much to do once you're up there.

Sly Cooper, Sony, Sanzaru GamesThe game is saved, just about, by its cast. Sly, Bentley and Murray are – to paraphrase James Tiberius Kirk – some of the most human characters in gaming, a BFF trio that has stuck together through thick and thin in a series that isn't afraid to tug at your heartstrings now and then. The supporting cast of outlandish bad guys, and even more outlandish friends, is typically memorable and charming too – there's a reason the Sly series has such a dedicated fanbase.

Perhaps fittingly, Thieves in Time feels like a game out of time. It's an old-fashioned, kid-friendly action-platformer in a world of gory shooters, and while it's tempting to celebrate anything that stands apart from the current landscape, this is by and large the same game we were playing close to a decade ago, its flaws only heightened by the passage of time. There's a way to smuggle Sly Cooper into the modern era, but Sony and Sanzaru Games haven't found it yet.

  • Sly Cooper is developed by Sanzaru Games and published by Sony for the PS3 and PSVita

Watch the trailer for Sly Cooper

There's a reason the Sly series has such a dedicated fanbase

rating

Editor Rating: 
3
Average: 3 (1 vote)

Explore topics

Share this article

Add comment

The future of Arts Journalism

 

You can stop theartsdesk.com closing!

We urgently need financing to survive. Our fundraising drive has thus far raised £33,000 but we need to reach £100,000 or we will be forced to close. Please contribute here: https://gofund.me/c3f6033d

And if you can forward this information to anyone who might assist, we’d be grateful.

Subscribe to theartsdesk.com

Thank you for continuing to read our work on theartsdesk.com. For unlimited access to every article in its entirety, including our archive of more than 15,000 pieces, we're asking for £5 per month or £40 per year. We feel it's a very good deal, and hope you do too.

To take a subscription now simply click here.

And if you're looking for that extra gift for a friend or family member, why not treat them to a theartsdesk.com gift subscription?

newsletter

Get a weekly digest of our critical highlights in your inbox each Thursday!

Simply enter your email address in the box below

View previous newsletters