sat 12/10/2024

Kentucky Route Zero: Act 1 | reviews, news & interviews

Kentucky Route Zero: Act 1

Kentucky Route Zero: Act 1

Painting with darkness and light: chiaroscuro never looked so good in this point-and-click visual novel

Kentucky Route Zero: Act 1 - text-based, but which is absolutely gripping

There’s nothing more off-putting in a game than a screen filled with awful and waffling text that just keeps on awfully waffling. It’s one of the reasons Final Fantasy and I don’t get along. It’s refreshing then to discover a game that is predominantly text-based, but which is absolutely gripping.

Described by its creators as a piece of magical realism, the game is intentionally character-based, focusing on atmosphere and storytelling over puzzles and tests of skill. In fact Kentucky Route Zero is more of a visual novel than a typical adventure game, but it is these visuals which push the game into the realms of art.

Beginning your journey as lost delivery man Conway, you are searching the highways of Kentucky for a mysterious underground Route 0 with only the lonely sound of cicadas and a faithful dog in a battered straw hat for company. Later on you will take control of various other characters as you select from interaction options - a bit like Dungeons and Dragons – and watch as the consequences play out, be they in animated sequences of game play, or in incredibly descriptive text which, with the aid of sound effects, narrates the encounters you cannot see.

Not only is the writing in this game extraordinarily good, the visuals are artistically outstanding. The camera moves like a watching entity, roving through the landscape and zooming in to focus on a small section of action. As it does so, silhouettes melt out of the darkness, solidifying before your eyes.

As the shape of a house looms out of the gloom we are reminded of the mother’s house in Psycho; the unnatural fluorescent shapes of trees protruding starkly from the monochrome landscape creates visuals on a par with The Cabinet of Doctor Caligari; the charming Depression-era Americana-style graphics are redolent of the stylised animations that used to precede 1960s farce movies and more recently films like Catch Me If You Can and Tintin.

A Kickstarter project which not only succeeded in achieving its funding goal, but has already been selected as a finalist in 2013’s Independent Games Festival, Kentucky Route Zero promises a five-act bundle upon completion, and I for one can’t wait until the next instalment.

Not only is the writing in this game extraordinarily good, the visuals are artistically outstanding

rating

Editor Rating: 
5
Average: 5 (1 vote)

Explore topics

Share this article

Comments

It looks like there's a problem with the graphics on your system. On my system, and in the trailers and screenshots on other sites, I definitely don't see the bright pink and green colors and the whole palette of the game is very subdued. Though as your review points out those odd colors do somehow work with the visual aesthetic, even if not intentionally.

Yes, I realise my graphics card was having something of an Impressionist moment. I have just tweeted the developers and recommended they use this colour scheme in their next chapter because it looks AWSOME.

Add comment

Subscribe to theartsdesk.com

Thank you for continuing to read our work on theartsdesk.com. For unlimited access to every article in its entirety, including our archive of more than 15,000 pieces, we're asking for £5 per month or £40 per year. We feel it's a very good deal, and hope you do too.

To take a subscription now simply click here.

And if you're looking for that extra gift for a friend or family member, why not treat them to a theartsdesk.com gift subscription?

newsletter

Get a weekly digest of our critical highlights in your inbox each Thursday!

Simply enter your email address in the box below

View previous newsletters