gaming
Stuart Houghton
For lovers of PS2-era games, the conversion of titles like GTA 3 and GTA: Vice City to mobile platforms has delivered a welcome dose of retro-gaming thrills, but for real fans of Rockstar's crime epics, a visit to San Andreas is the one they have been waiting for. The eighth game in the GTA series was a big step forward in terms of the explorable area and the sheer number of things you could do in the game. From the slums of Los Santos to the gambling palaces of Las Venturas (the game's equivalent of Vegas), GTA: SA feels like a living world and one where you could happily spend hours Read more ...
Simon Munk
Set in an icy, fantasy Norse-influenced world, with an art style based on the 1950s work of Disney artist Eyvind Earle, The Banner Saga is immediately, aesthetically, vastly different from most videogame fare. But it's not just in visuals that it strikes out.The Banner Saga's key innovation is in making the player feel far less heroic. This isn't about saving the universe, it's about surviving the next battle.In the icy lands where the game is set the sun has stopped moving, the gods are long dead and to cap it off humanity and their semi-allies, a race of horned giants called the varl, are Read more ...
Simon Munk
It is amazing what canny developers can now do, in terms of visuals, on mobile devices. Archangel's makers proudly trumpet its near-console level of graphical pizzazz and they're right to. Sadly, in copying console games' visual acuity, Archangel's makers seem also to have copied console games' general lack of imagination.The publisher of Archangel, Unity Games, is the company behind Unity 3D – a game engine increasingly used in some of the best independently-created games. The idea behind this new publishing arm is (based on Archangel) to prove that games made in Unity 3D can be just as Read more ...
Simon Munk
As ever with videogames, one great success can lead to many failures. The success in this case was the breakout "sandbox" genius of Minecraft. On its surface, Minecraft is essentially a faithfully blocky attempt to bring Lego bricks into games. But unlocking both the power of collaborative working and the sheer size and scale of Minecraft's possibilities has allowed people to build all sorts of insanely grandiose designs within their virtual worlds. Of course, where Minecraft led, others followed – more's the pity...Minecraft begat Terraria – an amiable sci-fi side-scrolling half platform Read more ...
Stuart Houghton
This might be the best smartphone first-person shooter (FPS) yet. It's a tricky genre to get right on a touchscreen. Above all the usual FPS considerations of 3D frame rate, varied levels and enemy AI, you need a well thought out control scheme that responds to the touch. Neon Shadow nails the latter and doesn't do too badly on the others.Plot-wise, Neon Shadow is a dud. Something about a rogue AI on a space station. Or something. You are a Dude who must go and shoot it in the face. Standard.It doesn't matter, of course. The plot is just there to justify the attacking hordes of security Read more ...
Simon Munk
Today sees the first of the truly "next generation" consoles launch – the Microsoft Xbox One. It promises to revolutionise gaming. But in fact, it could well be the last gasp of a dying form of interactive idiocy.The Xbox One is perhaps the most intriguing of the new console launches – it does something totally different in controlling your entire TV. Aiming to be a one-box multimedia solution, the Xbox One will control your TV viewing, using the built-in Kinect motion-sensing and voice control (this service doesn't come to Europe until 2014!). So plug in the new console and you can play Read more ...
Simon Munk
The Ratchet & Clank series has, largely, been a brilliant reminder of how much fun videogames can be. It neither had lofty ambitions of narrative and thematic depth, nor the headache-inducing sturm und drang of the current crop of action games. Sadly, this last entry in the series goes out with both too much bang and too much backstory.The main enemies, a pair of orphaned twins, apparently now need to have a mawkish backstoryBefore, Ratchet, the last-remaining Lombax space cat and his backpack-come-robot-buddy Clank, toured the galaxy fighting largely comedic crime. The series' key points Read more ...
Simon Munk
It's the disease most feared among all mainstream videogame franchises – featuritis. That is, the endless quest for some new marketing tick box addition dreamed up to ensure the fans keep coming back. That, sadly, appears to be the rapidly looming fate of the Assassin's Creed series.The bonkers premise behind the series – as best as I can understand it – is that rival secret organisations the Assassin's Brotherhood and the Knights Templar have been waging a clandestine war across history, involving the use of ancient, possibly alien technology. The spine of the series is that both sides have Read more ...
Simon Munk
Games provide the illusion of choice, they pretend you interact with them. Really, most videogames simply wait for you to press the right button before advancing one step to the next point where you have to press the next right button. Both The Stanley Parable and Device 6 explore the idea of choice brilliantly.The Stanley Parable was released as a "mod" for Half-Life in 2011 but now gets a full and redesigned release in its own right. This truly bizarre game sees you guiding Stanley, an office drone who one day discovers his fellow workers have simply disappeared, through a maze of choice. Read more ...
Simon Munk
Stunningly good entertainment, interesting art, rubbish game. Beyond: Two Souls does more than any other videogame around to further the cause of interactive narrative fiction – sadly, by jettisoning most of the "interactive" bit.Beyond: Two Souls predecessor is 2010's Heavy Rain. It's probably one of the most important videogames of the last ten years. Ostensibly an update of the old "point-and-click" adventure genre, you play as four characters whose lives cross in a rainy city – your job is to choose dialogue options, solve puzzles and occasionally grapple with action sequences where you Read more ...
Simon Munk
"The aim of art is to represent not the outward appearance of things, but their inward significance," wrote Aristotle. And you know what, the old Greek geezer knew a thing or two. While this downbeat stealth/platform game delivers a pure aesthetic thrill, it sadly fails to follow through in a cohesive theme or thrilling play.A boy ends up chasing a mysterious and ghostly girl in a rainy European city – something happens and he, like her, is trapped in a darkened, Escher-esque version of that city, permanently engulfed in darkness and rain. Like her, he now is only visible in the rain – under Read more ...
Simon Munk
If you think games are for kids, or not art, or beneath you – read on. Grand Theft Auto V, while flawed in many ways, proves you wrong. The latest in the controversial and 18-rated series has already broken first-day sales records for just about every artistic medium ever. Huge numbers of adults across the UK will be sitting down to play it tonight. Take that, Hollywood. Or, Vinewood, as the game would have it.Vinewood as GTA V is set in Los Santos – a virtual replica of Los Angeles and its surroundings. Like its predecessors it's a "freeroaming" or "sandbox" game. There is a spine of plot- Read more ...