Assassin's Creed IV: Black Flag

The time-travelling stealth-action-adventure series goes to the Carribean

share this article

'Assassin's Creed IV: Black Flag': Rum, the lash, but not much sodomy

It's the disease most feared among all mainstream videogame franchises – featuritis. That is, the endless quest for some new marketing tick box addition dreamed up to ensure the fans keep coming back. That, sadly, appears to be the rapidly looming fate of the Assassin's Creed series.

The bonkers premise behind the series – as best as I can understand it – is that rival secret organisations the Assassin's Brotherhood and the Knights Templar have been waging a clandestine war across history, involving the use of ancient, possibly alien technology. The spine of the series is that both sides have lately been using the technology to delve into the DNA-encoded memories of the "past lives" of people's ancestors and possibly altering history by getting modern day office drones to relive and alter their ancestral pasts. I might be wrong on several elements there, but frankly, given how confusing, portentuous and utterly stupid the backstory is, it's a wonder I haven't blocked the lot from my brain.

Assassin's Creed IV Black Flag - stealth action goes Pirates Of The CarribeanAll of this guff is, of course, just an utterly rubbish way to plonk you somewhere in history and then get you to sneak around killing people – which is the fun bit. Past episodes have taken in the Crusades, Renaissance Italy and the American frontier. Now it's tropical waters in the early 1700s – in other words, this is Pirates of the Carribean goes videogame, with lots of stealth and climbing.

Where Black Flag succeeds is, in fact, its piratical elements. Its makers are to be congratulated for grafting the DNA of the Assassin's Creed series – sneaking around castles, climbing up walls, then leaping into combat to stab someone in the back before legging it – straight into a swashbuckling, freeroaming pirate game.

On top of sneaking into British barracks to stab naval officers in the back and loot their gold, the game delivers a far more open map than ever before, navigated by your trusty ship, The Jackdaw.

Assassin's Creed IV Black Flag - stealth action goes Pirates Of The CarribeanBlack Flag lets you hop from island to island, dodging armed frigates and taking on merchant schooners for booty, with great fun cannons-and-boarding parties, sea-battle action sequences. And while on land, there's loads more roaming through the natural landscape to do, encouraged by each new location coming ready-stuffed with treasure maps, skeletons clutching booty, and animals to hunt down for pelts.

Interest is also maintained with an upgradeable ship as well as personal armoury. But once you've plundered your way across the map, you'll notice there's something missing.

In the rush to add new elements – sea battles, upgradeable ship, more shops, an upgradeable home base, more outdoors area exploration, a plethora of repeated piratical mission types (such as plantation warehouse raids), and better integrated multiplayer etc. etc. – someone forgot to add any depth to the main character or interesting plotting. There's little to keep you pushing forward in terms of juicy revelations. And unlike Grand Theft Auto V, there's also little incentive to keep exploring after a few hours – once you've sunk a few frigates, and sung a few shanties, this pirate life starts to wear.

Add comment

The content of this field is kept private and will not be shown publicly.
Name that you would like to appear as the author of the comment
All of this guff is, of course, just an utterly rubbish way to plonk you somewhere in history and then get you to sneak around killing people – which is the fun bit

rating

3

explore topics

share this article

Help secure the future of arts journalism

In this era of algorithmic recommendation, opaquely sponsored content and AI slop, theartsdesk’s mission to preserve real journalistic and critical values has never been more important.

If you like what you see here, please join us 
in this mission.

Subscribing to the site will help us in our coming 
redesign and expansion.


If you do this before the 31st August this will be at our guaranteed founder’s rate: 
your subs will never increase again.

Subscribe now for £5 per month. 
or yearly for just £40.

Or if you simply want to support us with a one-off donation, you can do so here.

more gaming

Much-appreciated words of commendation from readers and the cultural community
The acclaimed neuroscientist on the world and history of games, in all their variety
Challenge The Authority in this 'Mad Max on mushrooms' renegade romp
Chainsawing the brain-eaters as you battle against the tide of the undead
Few fresh ideas means this movie adaptation treads the same old ground
A rocky start for a new franchise that offers potential and problems in equal measure
Nearly a decade has passed since the last incarnation but little has changed in this stagnant shooter
The veteran series returns for another ambitious tour of duty
An ambitious Wild West odyssey that matches epic scale with benchmark skill
Solo rations have been relegated from this benchmark war series
It looks and plays great, but what’s new?